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Press play on Charles Bardin’s A Musical Story, and also you would possibly end up touring again in time.
“It’s all in regards to the freedom of ‘70s music,” says Bardin, the French composer/developer who created the Apple Design Award-winning sport together with Alexandre Rey, Valentin Ducloux, and Maxime Constantinian. “We had been impressed by the sense that, again then, something might occur.”

That ‘70s sport: A Musical Story’s outfits and hairstyles had been impressed by the “freedom” of the last decade.
These preliminary notes of inspiration led to the harmonious mixture of music, narrative, artwork, and novel gameplay current in A Musical Story. The rhythm sport explores the primal, highly effective connection between music and reminiscence, following the protagonist as he displays on moments from his previous. It’s simple to identify the spirit of the ‘70s within the story’s dreamlike visuals: There are classic guitars, trend, and hairstyles aplenty, painted vividly in neon-splashed extra and washed-out colour. There are scenes that defy comprehension (at one level, cackling cartoon birds make an look). And there’s loads of nice music.
Whereas A Musical Story was Bardin’s first time designing a sport, he’s had loads of expertise with the style. After finding out on the Conservatoire de Musique de Lyon, he spent greater than a decade creating (and overlaying) music for video games. “In a single sport, you may combine all the pieces. You’ll be able to have digital music with Japanese devices and African drums,” he says. “I like altering issues up like that.”
Hearken to the soundtrack to ‘A Musical Story’
In 2014, he launched a YouTube collection known as After Bit, during which he and his longtime pal and collaborator Ducloux interviewed distinguished online game music composers about their craft and catalogs. Simply three years later, the 2 started exploring a special partnership — the as-yet-untitled undertaking that will turn into A Musical Story.
As longtime followers of rhythm video games, the crew knew their strengths — however wished to discover a undertaking that put extra emphasis on the music itself. “In most rhythm video games, the notes come down on the display and also you play them once they arrive,” Bardin says. “I like that, however it’s additionally one thing you may play with none sound. I wished [to create] a sport that actually relied on listening.”

Meet the band: From left, artwork director Alexandre Ray, developer Maxime Constantinian, composer Valentin Ducloux, and developer and composer Charles Bardin.
With that in thoughts, the crew started prototyping scenes the place the participant would play brief sequences of music utilizing an intuitive two-button system. The simplified controls helped gamers deal with the music, fairly than placement of their palms or bodily patterns they wanted to recollect.
These explorations additionally helped outline the core narrative of the sport for Bardin and the crew: What if its mechanics might play into the story? “We thought: Let’s dive into a personality who’s attempting to recollect one thing,” he says.
Rhythm video games aren’t historically recognized for his or her storytelling prowess — there aren’t many locations to insert dialogue and exposition exterior of tune lyrics, and it’s all too simple to tune these out when attempting to perform a tough combo. As a substitute, A Musical Story makes use of visuals, musical motifs, and the occasional vocal second to precise an vital second or pivotal scene.
I wished a sport that actually relied on listening.
Charles Bardin
For instance, early on within the sport, you play a tune known as Her, during which the protagonist “goes to a pub, sees a lady enjoying music, and immediately falls in love together with her,” says Bardin. “It begins with only a Rhodes piano and a few bass and drums, however as you progress nearer to the stage, you hear increasingly of the music. While you get shut sufficient, you uncover her face and her voice.”
That voice belongs to singer Priscilla Cucciniello, and the scene marks the one time vocals seem within the sport itself (although they reappear within the credit). “We wished this second to be highly effective,” Bardin says. “That is the voice of crucial character within the sport.”
Hearken to ‘Her’ from the soundtrack to ‘A Musical Story’
Every scene has its personal distinct mixture of music and visuals to maneuver the story ahead, however one interface component stays constant: the round bubbles you play to create the tune in every scene. Throughout their preliminary story explorations, Bardin was reminded of a French phrase — “bulles de memoire,” or reminiscence bubbles. “I at all times discovered that time period actually charming,” he shares. It resonated with the remainder of the crew as properly, and its visible illustration turned a core a part of each gameplay mechanics and the general really feel of the sport.

Will it go ‘spherical in circles: Faucet the bubbles in time with the music.
As with the interface, mechanics, story, and visuals, the songs required a little bit of a rethink on the normal constructions of a rhythm sport. “Musical video games are inclined to depend on digital or techno music, the place the beat could be very clear,” Bardin says. “We wished to show that we might do it with extra natural music — one thing that wasn’t fairly so thump-thump-thump-thump.”
Bardin and crew spent a superb little bit of time shuffling by way of genres. “We wrote one thing like seven tales for the sport,” says Bardin. “We had one model that was extra fashionable, a classical model with extra piano, and one which felt a bit extra like (the French duo) Air.”
Ultimately, Bardin merely went again to his personal document assortment, drawing inspiration from ‘70s heavy hitters like Pink Floyd, Led Zeppelin, and Jimi Hendrix, in addition to the endlessly ingenious sound of Radiohead.

The sport’s soundtrack is impressed by a few of Bardin’s favourite bands: Pink Floyd, Led Zeppelin, Jimi Hendrix, and Radiohead.
To deliver that vibe to the sport, he recorded all the pieces however drums on analog devices: a Fender Rhodes keyboard, Hammond organ, and guitars with massive, crunchy sounds. The songs had been assembled in Wwise; the remainder of the sport was in-built Unity.
Whereas the music of A Musical Story is designed to inform its story greatest in live performance with the visuals and gameplay, when performed back-to-back, the 26 songs kind an hour-long idea album. “If you happen to pay attention straight by way of, it by no means stops,” he says. “It’s one massive piece.”
Hearken to the soundtrack to ‘A Musical Story’
However although it was conceived as an entire, the soundtrack has moments that stand out for Bardin and supply the backdrop to particularly significant moments, like Her. It’s the one tune within the sport to function vocals — albeit vocals in an invented language, mixing collectively French, Spanish, English, and Esperanto.
Even when the lyrics are obfuscated, they’re nonetheless vital. “[They] imply one thing,” Bardin smiles, “although I’d by no means inform what. However in case you take the time to grasp the story, and what occurs whenever you hearken to the voice on the finish of the sport, you’ll get it.” For the document, we didn’t get the reply from him both. However we’re fairly positive it’s one thing that will be significant in any decade.
Be taught Extra About A Musical Story
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Behind the Design is a weekly collection that explores design practices and philosophies from every of the 12 winners of the 2022 Apple Design Awards. In every story, we go behind the screens with the builders and designers of those award-winning apps and video games to find how they introduced their outstanding creations to life.
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