Playtika sells controlling stake: is cell gaming undervalued?


Axios studies that Joffre, a tech-focused buyout fund, has agreed to accumulate a controlling stake in cell video games writer Playtika for $21 per share, representing a 46% premium on Playtika’s shut value yesterday. This information isn’t altogether stunning provided that Playtika introduced again in February that it was exploring a possible sale, amongst different potential strategic choices. Playtika, which is headquartered in Israel, went public in January of final yr with a debut share value of $27, valuing the corporate at greater than $11BN. The corporate’s shares closed at $14.53 final Friday however had traded as little as $11.57 inside the final 90 days. Playtika’s share value rose greater than 30% in after-hours buying and selling on information of the transaction. Edit: different shops at the moment are reporting that Joffre will take a 20% controlling stake, not a majority stake as Axios reported. This text has been edited to replicate that.

Playtika’s share value fell precipitously after the corporate reported Q3 2021 earnings in October and has trended downward ever since. This decline is probably going because of perceived pressures on the agency’s development ensuing from Apple’s App Monitoring Transparency (ATT) privateness coverage, which rendered new person acquisition harder. However maybe extra acutely painful for Playtika was ATT’s impression on re-engagement campaigns, or advert campaigns designed to reactive lapsed or inactive customers. Playtika’s legacy catalog of social on line casino video games contains a deep nicely of dormant gamers; Playtika is usually seen as one of many trade’s main efficiency advertising and marketing operators and has highlighted the outstanding function that re-engagement campaigns (typically known as “retargeting”) play in its success, going as far as to particularly emphasize the facility of retargeting campaigns in its S1. (I define the technique behind retargeting campaigns in this put up.)

However re-engagement campaigns depend on focusing on gadgets by way of their promoting identifiers and are due to this fact largely non-viable on iOS within the post-ATT atmosphere. Additional, Playtika runs a massive improvement workplace in Ukraine that has clearly been impacted by the continued battle there, and normal financial weak point has created frictions throughout the whole lot of client tech. Playtika introduced layoffs throughout numerous its international studios earlier this month.

As I element in Surviving the cell advertising and marketing winter, the confluence of ATT, a COVID overhang that confounds promoting marketing campaign focusing on and bid fashions, and financial softness has engendered potent headwinds for cell entrepreneurs. And since cell gaming largely didn’t exist in the course of the 2008 international monetary disaster, no historic prototype exists for the well-being of the class in a recession. As I write in What occurs to free-to-play cell gaming throughout a recession?:

Cellular video games are largely free: they’re the final word low cost leisure. However my perception is that, whereas free-to-play video games can also function a substitute good — to all types of leisure, together with conventional console video video games — the digital merchandise bought by way of IAPs in free-to-play video games have to be labeled independently from the video games by which they exist. The choice a client makes to obtain a free recreation is completely separate from the choice they make to buy a digital good in that recreation. Placing apart design elements (“pay to win,” and many others.), it’s tautologically true that free-to-play video games may be performed without cost, and so IAPs need to be seen as luxurious items: characterised by want and comfort, with demand monitoring earnings.

Playtika may be acutely prone to those three elements given the composition of its video games portfolio, though the corporate has diversified away from the social on line casino gaming style in recent times by a spate of M&A, together with the acquisition of a former employer of mine. However Playtika isn’t uniquely prone to them, and the tempo and deal quantity of M&A stays frenzied throughout the whole lot of gaming. I hypothesized that ATT would catalyze a flurry of M&A exercise in this piece from 2020.

Are massive, diversified cell gaming publishers being undervalued within the present atmosphere? I consider they’re, for 2 causes:

  • The uncertainty surrounding the resilience of cell gaming in an financial downturn, provided that the class has by no means weathered one, adversely impacts transaction costs disproportionately to the final weight of a recession. If free-to-play video games do resemble luxurious items, as I contemplate within the above-linked piece, then the class’s rebound will outpace that of the broader financial system in a restoration;
  • ATT presents systemic market shocks and obstacles to development for cell gaming publishers within the medium time period, however these limitations may be surmounted with new promoting infrastructure. As an illustration, Apple not too long ago introduced an up to date model of its promoting measurement framework, SKAdNetwork, which represents a robust, basic enchancment over what is offered now. New methodologies will come to market over the subsequent few years that dramatically enhance the person acquisition capabilities of cell gaming studios relative to the present, post-ATT normal. The ache of ATT is sharp and can persist for a while, however it may be ameliorated, particularly by massive, built-in publishers.

The cell advertising and marketing winter represents a fairly extended (2+ years) systemic disturbance that requires complete infrastructure redevelopment and product recalibration to navigate efficiently. That is a very fraught scenario for a class as fast-moving and dynamic as cell gaming to face: product improvement cycles are typically brief (<18 months), style innovation is frenetic, and hit titles can reliably generate lots of of hundreds of thousands of {dollars} per yr on an prolonged timeline. The cell advertising and marketing winter merely invitations consolidation and recapitalization in cell gaming.

Photograph by Tamanna Rumee on Unsplash



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